EDUCATIONAL BENEFITS OF MULTIMEDIA
See the UMUC-Verizon site for additional examples:
http://www.umuc.edu/virtualteaching/module1/strategies.html
AUDIO
Audio can help students discriminate and recognize sounds. Example: Auscultation Assistant (http://www.med.ucla.edu/wilkes/inex.htm)
Requirements: Speakers
VIDEO
If they can’t be there, video is the best way for students to see how to do something or how something occurs. Example: Vital Signs (http://www.med-ed.virginia.edu/courses/pom1/videos/vitals.cfm)
Requirements: QuickTime v.5.0 or higher
ANIMATION
Animation can delineate processes that take pages to describe. Moreover, it can reveal processes that are not readily visible. Example: HHMI's BioInteractive - Neuroscience: Animations (http://www.hhmi.org/biointeractive/neuroscience/animations.html#mecp2)
Requirements: QuickTime v.5.0 or higher and/or Macromedia Flash
DIGITAL ARCHIVES
Digital archives offer students opportunities to see up close primary materials that are too far away or too fragile to examine. Example: African American Odyssey (http://memory.loc.gov/ammem/aaohtml/exhibit/aopart1b.html#0102)
TRAINING SIMULATION
Via simulations, students can learn a procedure by doing, whether they are mastering a software program or a piece of equipment. Example: Virtual Microscope (http://www.udel.edu/biology/ketcham/microscope/#)
Requirements: QuickTime v.5.0, Windows Media Player 9 series, Macromedia Flash Player, Flash 6 plugin
VIRTUAL LAB
Virtual labs enable students to perform dangerous tasks without risk (e.g., surgery), prepare for a real lab, or simply experiment to see what happens. Example: Ideal Gas Law (http://jersey.uoregon.edu/vlab/Piston/index.html )
INTERACTIVE GRAPH
An interactive graph or table allows students to see the consequences of events or choices. Example: Supply and Demand (http://bized.ac.uk/stafsup/options/supply/interactive_markets_1.htm )
Requirements: Macromedia Flash Player 6, or higher
ONLINE DATABASE
Using ready-made data sets, students can search for items, test hypotheses, and measure outcomes. Example: TimeWeb Data (http://www.bized.ac.uk/timeweb/sample_data.htm)
INTERACTIVE GAME
Interactive games can make problem-solving fun and give students immediate feedback. Example: Monty Hall Dilemma (http://www.cut-the-knot.org/hall.shtml)
INTERACTIVE MULTIMEDIA TUTORIAL
Multimedia tutorials usually combine text, images, animations, sound, and other resources to present information. Often they require students to respond to questions off and on during the tutorial so that students can check their understanding right way and review the lesson if necessary. Example: Medline Asthma Tutorial (http://www.nlm.nih.gov/medlineplus/asthma.html)
Requirements: Speakers
VIRTUAL FIELD TRIP
With their pictures and data, virtual field trips are almost as good as being there. Example: Grand Canyon Explorer (http://www.bobspixels.com/kaibab.org/).
3D VIRTUAL TOUR
3D virtual tours allow students not only to experience a place but to choose their route. Also, if they swing their cursor around the screen, they can “walk” around a room or landscape. Example: Van Gogh Exhibit (http://www.nga.gov/exhibitions/gogh/html/realspace/room1-room0.htm)
Requirements: Real Player
VIRTUAL SCAVENGER HUNT
Students can learn by searching virtual environments for specific objects. Example: Weber Towers (http://oregonstate.edu/instruct/dce/soc426/one/index.htm)
VIRTUAL CASE STUDY
With pictures and text, case studies can stimulate problem-solving in a realistic setting.
CLIPP Pediatric Case (http://clipp.instruct.de/servlets/clipp/app/homepage.html?language=english ) Tip: Log on as a guest.
Requirements: Quicktime